Wall E
This is a demo we made in the ASA team. The story line was intentionally kept very simple (as you see) to keep the team focused on the technical aspects. In this work, modeling and animation were done by other team members while texturing, lighting, rendering and compositing were all done by me utilizing arnold and nuke.
The special technical point of this work, regarding my job, was about eve's eyes. Her eyes were modeled as two small balls, deformed and squeezed in maya to represent her reactions. It was then my duty to transform those balls into a bunch of LEDs. I did it by MASH!
Eye System
Post Process
Relighting
This scene was lit by a single environmental light in 3D, secondary lightings were added on latter in compositing.